It’s the sort of convention that shows up in countless games, where if you know the rules of the genre, you just get it. Long-time fans of classic Japanese RPGs – and we’re talking 16-bit era classic, here – may take this in their stride. What actually happens on screen though is Crisbell picks up a rose in front of a stained glass window.Ĭris Tales. This moment, spoken of as a major event afterwards, is supposedly when Crisbell opens the crystals of time, awakening as a Time Mage and gaining the ability to see past, present, and future at once. READ MORE: ‘Last Stop’ review: a bingeable anthology drama balancing supernatural high concepts with the banality of British telly.Instead, it’s an indicator of one of the key problems that plagues the game. It’s meant to be a moment of apotheosis, where the unassuming heroine steps into the power she will need to change the world, impressing on the player some sense of urgency and importance. There’s a moment early on in Cris Tales where the protagonist Crisbell – a genre-typical orphan, utterly unaware of her origins or destiny – gains what will become her signature time-bending abilities.
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